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-rw-r--r--src/spatial.c67
1 files changed, 30 insertions, 37 deletions
diff --git a/src/spatial.c b/src/spatial.c
index a0cd29b..74a0cad 100644
--- a/src/spatial.c
+++ b/src/spatial.c
@@ -81,9 +81,9 @@ static inline float degf(float rad) {
static int within_cone(xas_spatial_coord coord,
xas_spatial_cone cone) {
xas_spatial_rotation rotation = {
- .pitch = -cone.rotation.x / 2.0f,
- .roll = -cone.rotation.y / 2.0f,
- .yaw = -cone.rotation.z / 2.0f
+ .x = (M_PI * 2.0f) - cone.rotation.x,
+ .y = (M_PI * 2.0f) - cone.rotation.y,
+ .z = (M_PI * 2.0f) - cone.rotation.z
};
float radius;
@@ -92,19 +92,12 @@ static int within_cone(xas_spatial_coord coord,
coord.y -= cone.coord.y;
coord.z -= cone.coord.z;
+ cone.coord.x = 0.0f;
+ cone.coord.y = 0.0f;
+ cone.coord.z = 0.0f;
+
rotate(rotation, &coord);
- cone.coord.x = 0;
- cone.coord.y = 0;
- cone.coord.z = 0;
-
- /*
- * If the point is to the left of the cone point, then the point is not
- * within the cone.
- */
- if (coord.x < 0) {
- return 0;
- }
radius = tanf(cone.angle / 2.0f) * coord.x;
@@ -112,7 +105,7 @@ static int within_cone(xas_spatial_coord coord,
* If the given point is outside the cone radius at its X coordinate, then
* it is outside of the cone.
*/
- if (fabs(coord.y) < radius || fabs(coord.z) < radius) {
+ if (fabs(coord.y) > radius || fabs(coord.z) > radius) {
return 0;
}
@@ -207,6 +200,26 @@ ssize_t scene_fill(xas_spatial_scene *scene,
int16_t *dest = (int16_t *)(scene->buffer + 1);
+ xas_spatial_cone cone_l = {
+ .coord = scene->speaker_l,
+ .rotation = {
+ .x = 0.0f,
+ .y = 0.5f * M_PI,
+ .z = 0.0f
+ },
+
+ .angle = M_PI / 4.0f
+ }, cone_r = {
+ .coord = scene->speaker_r,
+ .rotation = {
+ .x = 0.0f,
+ .y = 1.5f * M_PI,
+ .z = 0.0f
+ },
+
+ .angle = M_PI / 4.0f
+ };
+
buffer_zero(buffer, count);
while (obj) {
@@ -232,32 +245,12 @@ ssize_t scene_fill(xas_spatial_scene *scene,
size_t index_l,
index_r;
- xas_spatial_cone cone_l = {
- .coord = scene->speaker_l,
- .rotation = {
- .x = 1.75f * M_PI,
- .y = 0.0f,
- .z = 0.0f
- },
-
- .angle = M_PI / 4.0f
- }, cone_r = {
- .coord = scene->speaker_r,
- .rotation = {
- .x = 0.25f * M_PI,
- .y = 0.0f,
- .z = 0.0f
- },
-
- .angle = M_PI / 4.0f
- };
-
if (!within_cone(obj->coord, cone_l)) {
- value_l /= 2.0f;
+ value_l /= 3.0f;
}
if (!within_cone(obj->coord, cone_r)) {
- value_r /= 2.0f;
+ value_r /= 3.0f;
}
if (buffer->index == buffer->size) {