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* Ensure ev->next is NULL by defaultXANTRONIX Development2022-03-101-0/+7
* Implement sequence stop eventXANTRONIX Development2022-03-102-1/+35
* so...bloody...closeXANTRONIX Development2022-03-102-102/+104
* Remove unnecessary struct memberXANTRONIX Development2022-03-101-2/+0
* Implement xas_chamber_drone_chorus_seq()XANTRONIX Development2022-03-101-0/+52
* Ensure chamber bass line is initialisedXANTRONIX Development2022-03-102-0/+8
* we need a consistent bass lineXANTRONIX Development2022-03-102-1/+17
* don't forget to set speech sampleXANTRONIX Development2022-03-101-0/+7
* Initial commit of src/drone.cXANTRONIX Development2022-03-103-2/+330
* Kill xas_seq_event_list_item linked list wrapperXANTRONIX Development2022-03-092-55/+37
* Fix duty cycle term in square wave synthesisXANTRONIX Development2022-03-081-1/+1
* Fix incorrect default duty cycleXANTRONIX Development2022-03-081-1/+1
* Implement setting square wave duty cycleXANTRONIX Development2022-03-082-2/+13
* This is good.XANTRONIX Development2022-03-081-6/+21
* Wow...I guess we're just about there.XANTRONIX Development2022-03-081-35/+23
* Use first item in list AFTER sortingXANTRONIX Development2022-03-081-3/+5
* writing sorting code is what drones are forXANTRONIX Development2022-03-081-12/+81
* rename for sake of consistencyXANTRONIX Development2022-03-071-2/+2
* Fix incorrect xas_bank_entry_duration()XANTRONIX Development2022-03-071-3/+7
* Don't reset player entry to 0 on stopXANTRONIX Development2022-03-071-1/+0
* Heheheh...XANTRONIX Development2022-03-071-5/+30
* xas_bank_entry_duration(): use struct timevalXANTRONIX Development2022-03-072-3/+10
* Rename stuff in a cat-like manner :3XANTRONIX Development2022-03-071-34/+34
* this is sinister and i love itXANTRONIX Development2022-03-071-33/+115
* Add record_speech_sample() in examples/seq.cXANTRONIX Development2022-03-071-1/+44
* Add sorted linked list to sequenced eventsXANTRONIX Development2022-03-072-68/+118
* Plug additional memory leaksXANTRONIX Development2022-03-072-0/+3
* Fix sequencing, againXANTRONIX Development2022-03-072-8/+28
* Don't need to be so specific hereXANTRONIX Development2022-03-071-1/+1
* Fix incorrect sequence event typeXANTRONIX Development2022-03-071-1/+1
* Implement xas_bank_entry_duration()XANTRONIX Development2022-03-072-0/+8
* Implement entry_by_index() in src/bank.cXANTRONIX Development2022-03-071-3/+10
* Ensure voice is set in examples/say.cXANTRONIX Development2022-03-071-0/+2
* Ensure voice is set in examples/spatial.cXANTRONIX Development2022-03-071-0/+2
* Do not fill buffers when speech output is completeXANTRONIX Development2022-03-071-6/+2
* Implement sequencing bank flag, synth type changesXANTRONIX Development2022-03-062-1/+84
* Implement xas_synth_set_type()XANTRONIX Development2022-03-062-12/+30
* Implement xas_bank_player_set_flags()XANTRONIX Development2022-03-062-1/+18
* Always return 0 from xas_bank_player_stop()XANTRONIX Development2022-03-061-1/+1
* feline typosXANTRONIX Development2022-03-061-2/+2
* Don't set gain to 0 on stopping sample bank playerXANTRONIX Development2022-03-061-1/+0
* Improve aliasing on approaching objectsXANTRONIX Development2022-03-061-13/+47
* Rename sample delta to "delay" in src/spatial.cXANTRONIX Development2022-03-062-14/+14
* Temporarily remove sample spatial shiftingXANTRONIX Development2022-03-061-25/+2
* yeah, i guessXANTRONIX Development2022-03-052-5/+12
* Set default text2wave voice to avoid crashXANTRONIX Development2022-03-051-0/+1
* Ensure defaults are initialisedXANTRONIX Development2022-03-052-12/+17
* Add heading, speed event events to spatial objectsXANTRONIX Development2022-03-052-1/+75
* Implement movement in spatial objectsXANTRONIX Development2022-03-052-33/+82
* Implement move() in src/spatial.cXANTRONIX Development2022-03-051-0/+15