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* Remove unused xas_drone_chamber_speechXANTRONIX Development2022-03-131-5/+0
* Implement examples/pod.cXANTRONIX Development2022-03-132-1/+313
* Make xas_bank_player_start() always start from 0XANTRONIX Development2022-03-131-4/+0
* Handle EVENT_SET_BANK_INDEX before EVENT_ONXANTRONIX Development2022-03-132-3/+15
* Slightly more readable in context of assignmentXANTRONIX Development2022-03-131-1/+1
* Instantiate vox stream only upon generationXANTRONIX Development2022-03-132-33/+17
* Use vox pointer directly in examples/spatial.cXANTRONIX Development2022-03-131-1/+1
* Refactor drone speech modulesXANTRONIX Development2022-03-133-78/+226
* Allow setting chamber bass gain separatelyXANTRONIX Development2022-03-122-1/+6
* Add methods to set drone, chamber synth gainXANTRONIX Development2022-03-122-0/+20
* Avoid divide-by-zero when frequency set to 0XANTRONIX Development2022-03-121-2/+8
* Fix memory leak in xas_drone_chamber_destroy()XANTRONIX Development2022-03-111-0/+1
* don't do floating point cast/div, ya dingusXANTRONIX Development2022-03-111-4/+4
* Require explicitly starting drone chamber bassXANTRONIX Development2022-03-112-1/+1
* Add methods to manage chamber bass externallyXANTRONIX Development2022-03-112-0/+28
* Holy completely wrong types, Batman!XANTRONIX Development2022-03-111-2/+5
* Implement methods for observer, speaker rotationXANTRONIX Development2022-03-112-0/+27
* Good stuff :3XANTRONIX Development2022-03-111-4/+10
* Save a few CPU cycles (the drones need 'em)XANTRONIX Development2022-03-111-4/+7
* Improve stereo image separationXANTRONIX Development2022-03-111-2/+10
* *chef kiss*XANTRONIX Development2022-03-111-16/+32
* c'mon...XANTRONIX Development2022-03-111-1/+1
* Make stopping loop more explicitXANTRONIX Development2022-03-101-4/+4
* Explicitly specify speech part to get duration forXANTRONIX Development2022-03-101-4/+4
* I'm not CURRENTLY operating a bimbo hive...XANTRONIX Development2022-03-101-184/+177
* It's really hard to keep it togetherXANTRONIX Development2022-03-101-2/+5
* Ensure ev->next is NULL by defaultXANTRONIX Development2022-03-101-0/+7
* Implement sequence stop eventXANTRONIX Development2022-03-102-1/+35
* so...bloody...closeXANTRONIX Development2022-03-102-102/+104
* Remove unnecessary struct memberXANTRONIX Development2022-03-101-2/+0
* Implement xas_chamber_drone_chorus_seq()XANTRONIX Development2022-03-101-0/+52
* Ensure chamber bass line is initialisedXANTRONIX Development2022-03-102-0/+8
* we need a consistent bass lineXANTRONIX Development2022-03-102-1/+17
* don't forget to set speech sampleXANTRONIX Development2022-03-101-0/+7
* Initial commit of src/drone.cXANTRONIX Development2022-03-103-2/+330
* Kill xas_seq_event_list_item linked list wrapperXANTRONIX Development2022-03-092-55/+37
* Fix duty cycle term in square wave synthesisXANTRONIX Development2022-03-081-1/+1
* Fix incorrect default duty cycleXANTRONIX Development2022-03-081-1/+1
* Implement setting square wave duty cycleXANTRONIX Development2022-03-082-2/+13
* This is good.XANTRONIX Development2022-03-081-6/+21
* Wow...I guess we're just about there.XANTRONIX Development2022-03-081-35/+23
* Use first item in list AFTER sortingXANTRONIX Development2022-03-081-3/+5
* writing sorting code is what drones are forXANTRONIX Development2022-03-081-12/+81
* rename for sake of consistencyXANTRONIX Development2022-03-071-2/+2
* Fix incorrect xas_bank_entry_duration()XANTRONIX Development2022-03-071-3/+7
* Don't reset player entry to 0 on stopXANTRONIX Development2022-03-071-1/+0
* Heheheh...XANTRONIX Development2022-03-071-5/+30
* xas_bank_entry_duration(): use struct timevalXANTRONIX Development2022-03-072-3/+10
* Rename stuff in a cat-like manner :3XANTRONIX Development2022-03-071-34/+34
* this is sinister and i love itXANTRONIX Development2022-03-071-33/+115