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* Use larger default vox buffer size of 20480XANTRONIX Development2022-03-192-2/+0
| | | | | Use larger default vox buffer size of 20480 to improve performance and reduce number of read()/write() system calls
* Fix incorrect usage statement in examples/pod.cXANTRONIX Development2022-03-191-1/+1
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* Initial implementation of examples/beep.cXANTRONIX Development2022-03-172-1/+125
| | | | Initial implementation of examples/beep.c to exercise drone beeping!
* Refactor to allow sequencing events on dronesXANTRONIX Development2022-03-171-22/+12
| | | | | | | | | | | | | | | | | | | | Changes: * Consolidate xas_drone_vox into xas_drone * Refactor xas_drone to no longer be centered around spatial objects for its vocalisations * Add a two-tone beep system to drones to allow beeping according to mood * Consolidate head-oriented sound effects into a single spatial object within drones * Implement ability to add a mixer to a spatial scene * Allow setting spatial coordinates for objects generically; remove code from src/spatial.c for doing this specifically
* Generalise drone speech methods to generic samplesXANTRONIX Development2022-03-132-20/+16
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* Implement examples/pod.cXANTRONIX Development2022-03-132-1/+313
| | | | | Implement examples/pod.c to create audio files for any given drone, providing a drone identifier as first argument
* Use vox pointer directly in examples/spatial.cXANTRONIX Development2022-03-131-1/+1
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* Refactor drone speech modulesXANTRONIX Development2022-03-131-6/+12
| | | | | | | | | | | Changes: * Implement xas_drone_vox type to wrap a xas_vox and audio stream object in one, and save rendered speech to a drone's audio bank * Implement xas_drone_speech_import() as a convenience wrapper to xas_drone_vox methods
* Require explicitly starting drone chamber bassXANTRONIX Development2022-03-111-0/+1
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* Good stuff :3XANTRONIX Development2022-03-111-4/+10
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* *chef kiss*XANTRONIX Development2022-03-111-16/+32
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* I'm not CURRENTLY operating a bimbo hive...XANTRONIX Development2022-03-101-184/+177
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* This is good.XANTRONIX Development2022-03-081-6/+21
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* Wow...I guess we're just about there.XANTRONIX Development2022-03-081-35/+23
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* Heheheh...XANTRONIX Development2022-03-071-5/+30
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* this is sinister and i love itXANTRONIX Development2022-03-071-33/+115
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* Add record_speech_sample() in examples/seq.cXANTRONIX Development2022-03-071-1/+44
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* Don't need to be so specific hereXANTRONIX Development2022-03-071-1/+1
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* Ensure voice is set in examples/say.cXANTRONIX Development2022-03-071-0/+2
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* Ensure voice is set in examples/spatial.cXANTRONIX Development2022-03-071-0/+2
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* yeah, i guessXANTRONIX Development2022-03-051-0/+3
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* Set default text2wave voice to avoid crashXANTRONIX Development2022-03-051-0/+1
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* good cats renaming stuff,,,XANTRONIX Development2022-03-012-11/+26
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* Begin work on examples/script.c scene script demoXANTRONIX Development2022-03-012-1/+126
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* s/new_stream/stream_new/ for consistencyXANTRONIX Development2022-02-283-18/+18
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* Remove dead, forgotten codeXANTRONIX Development2022-02-281-10/+0
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* Set frequency on correct sine generatorXANTRONIX Development2022-02-281-1/+1
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* xas woggy pluggy memory leak uwu!!!XANTRONIX Development2022-02-281-0/+1
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* Allow setting bank player gain separatelyXANTRONIX Development2022-02-281-1/+1
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* Implement xas_objectXANTRONIX Development2022-02-271-1/+3
| | | | | | | | | | | | | | | Changes: * Implement xas_object as a base "class" for all playback state objects; allow implementation of start() and stop() methods to control playback * Move code for setting gain, bank slot to a new method, xas_bank_player_select() * Remove code from xas_bank_player_start() setting gain, bank slot * Add xas_object header to each monaural playable object
* more audible on shitty laptop speakersXANTRONIX Development2022-02-271-1/+1
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* Refactor src/synth.cXANTRONIX Development2022-02-273-123/+82
| | | | | | | | | Changes: * Implement xas_synth type to consolidate synthesiser implementation and different tone generator types * Refactor examples/ code to remove duplicate synthesiser code
* Save context data when adding scene objectsXANTRONIX Development2022-02-271-2/+4
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* Plug resource leaks in examples/spatial.cXANTRONIX Development2022-02-271-0/+4
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* Change xas_vox_new() argument orderXANTRONIX Development2022-02-262-6/+6
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* Make examples/ rebuild on libxas.a changesXANTRONIX Development2022-02-261-2/+2
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* Use a xas_vox_sayf() call per sentenceXANTRONIX Development2022-02-261-1/+3
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* Implement xas_bank_player typeXANTRONIX Development2022-02-231-9/+18
| | | | | | | | | | Changes: * Implement xas_bank_player type to decouple player state from sample storage, to allow multiple concurrent players against a single sample bank * Refactor examples/say.c to use xas_bank_player
* Add voice synth to examples/spatial.cXANTRONIX Development2022-02-231-2/+32
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* Make examples/ rebuild on src/libxas.a changeXANTRONIX Development2022-02-231-2/+3
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* reasonableXANTRONIX Development2022-02-221-2/+2
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* Reposition synth 5.2 metres to the rightXANTRONIX Development2022-02-201-1/+1
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* I'm kind of sad and scared right nowXANTRONIX Development2022-02-151-3/+3
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* It's surprising this stuff compiles, but fuck itXANTRONIX Development2022-02-152-1/+167
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* Implement xas_audio_format typeXANTRONIX Development2022-02-093-50/+42
| | | | | | | | | | | Changes: * Implement xas_audio_format struct to provide sample size, channels, and sample rate * Refactor argument order for most functions to allow a reasonable reading of argument types, when replacing three separate size_t arguments with one xas_audio_format object
* Aw fuck itXANTRONIX Development2022-02-061-7/+41
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* Shorten he name of XAS_AUDIO_ constantsXANTRONIX Development2022-02-032-13/+13
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* Channel count first seems...nicer, somehow.XANTRONIX Development2022-02-022-6/+6
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* Add synths to examples/say.cXANTRONIX Development2022-02-021-16/+95
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* Use saner buffer sizeXANTRONIX Development2022-02-011-4/+5
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