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* Initial stab at script playbackXANTRONIX Development2022-02-281-13/+15
* Allow setting bank player gain separatelyXANTRONIX Development2022-02-281-3/+3
* Allow setting synth gainXANTRONIX Development2022-02-281-1/+6
* Allow setting vox gainXANTRONIX Development2022-02-281-0/+6
* Implement xas_audio_apply_gain()XANTRONIX Development2022-02-281-0/+6
* Add gain setting callback to xas_objectXANTRONIX Development2022-02-281-2/+7
* Initial implementation of src/script.cXANTRONIX Development2022-02-281-0/+86
* Fix method name missed during refactorXANTRONIX Development2022-02-271-2/+2
* Implement xas_spatial_object_start(), stop()XANTRONIX Development2022-02-271-0/+4
* Implement xas_objectXANTRONIX Development2022-02-274-5/+35
* Refactor src/synth.cXANTRONIX Development2022-02-271-11/+37
* Save context data when adding scene objectsXANTRONIX Development2022-02-271-2/+5
* Rename 'coord' to 'point' where applicableXANTRONIX Development2022-02-271-5/+5
* Implement methods for writing settings to tmpfileXANTRONIX Development2022-02-271-0/+12
* meow, we can now like, set stuff :333XANTRONIX Development2022-02-271-2/+11
* Implement xas_vox_new_args()XANTRONIX Development2022-02-261-0/+6
* Change xas_vox_new() argument orderXANTRONIX Development2022-02-261-3/+3
* whoopsXANTRONIX Development2022-02-261-2/+4
* Switch to enum type for vox stateXANTRONIX Development2022-02-261-3/+5
* Implement args_concat() in src/vox.cXANTRONIX Development2022-02-261-1/+4
* Implement xas_bank_load_file()XANTRONIX Development2022-02-231-0/+4
* Implement xas_audio_format_eq()XANTRONIX Development2022-02-231-0/+2
* Implement xas_bank_player typeXANTRONIX Development2022-02-231-11/+23
* Use cone rotation, not point of base, for vectorsXANTRONIX Development2022-02-221-1/+1
* Holy shit we're in businessXANTRONIX Development2022-02-221-2/+2
* cats,,,XANTRONIX Development2022-02-211-22/+6
* Add XAS_SPATIAL_DEFAULT_CONE_ANGLE macroXANTRONIX Development2022-02-201-0/+1
* Ensure sample delta adjusts with object distanceXANTRONIX Development2022-02-181-2/+2
* Add xas_spatial_cone thingusXANTRONIX Development2022-02-181-0/+7
* Sometimes you just don't care because you forgotXANTRONIX Development2022-02-161-3/+13
* Use consistent sink/source naming in src/audio.cXANTRONIX Development2022-02-161-6/+6
* It's surprising this stuff compiles, but fuck itXANTRONIX Development2022-02-151-13/+36
* Implement xas_audio_stream_buffer()XANTRONIX Development2022-02-151-0/+2
* Add #define values for left and right channelsXANTRONIX Development2022-02-151-0/+3
* I wish I could do this to get out of my lifeXANTRONIX Development2022-02-091-18/+28
* Initial implementation of include/xas/spatial.hXANTRONIX Development2022-02-091-0/+66
* Implement xas_audio_format typeXANTRONIX Development2022-02-096-42/+41
* Better argument name thereXANTRONIX Development2022-02-031-1/+1
* Implement xas_bank_active()XANTRONIX Development2022-02-031-0/+2
* love too move stuff around for no reasonXANTRONIX Development2022-02-031-2/+2
* Shorten he name of XAS_AUDIO_ constantsXANTRONIX Development2022-02-031-4/+4
* Initial implementation of src/bank.cXANTRONIX Development2022-02-021-0/+46
* Channel count first seems...nicer, somehow.XANTRONIX Development2022-02-023-8/+8
* Implement xas_vox_active()XANTRONIX Development2022-02-021-0/+2
* Implement xas_vox_generate()XANTRONIX Development2022-02-011-0/+2
* really persistent about workable resultsXANTRONIX Development2022-02-011-1/+0
* Again, with the whole "this stuff compiles" thingXANTRONIX Development2022-02-011-0/+5
* hmm...getting more refined hereXANTRONIX Development2022-02-011-10/+24
* Implement xas_riff_open_fd()XANTRONIX Development2022-02-011-0/+2
* Rename src/riff.c methods for sake of consistencyXANTRONIX Development2022-02-011-3/+2