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* Initial stab at script playbackXANTRONIX Development2022-02-281-12/+127
* Implement xas_spatial_scene_position_object()XANTRONIX Development2022-02-282-8/+22
* Allow setting bank player gain separatelyXANTRONIX Development2022-02-281-6/+23
* Allow setting synth gainXANTRONIX Development2022-02-281-7/+18
* Allow setting vox gainXANTRONIX Development2022-02-281-2/+20
* Implement xas_audio_apply_gain()XANTRONIX Development2022-02-281-8/+44
* Add gain setting callback to xas_objectXANTRONIX Development2022-02-281-2/+6
* Initial implementation of src/script.cXANTRONIX Development2022-02-282-2/+213
* Implement xas_spatial_object_start(), stop()XANTRONIX Development2022-02-271-0/+9
* Implement xas_objectXANTRONIX Development2022-02-274-13/+48
* Fix square wave duty cycle to 50%XANTRONIX Development2022-02-271-1/+3
* Refactor src/synth.cXANTRONIX Development2022-02-271-26/+128
* Save context data when adding scene objectsXANTRONIX Development2022-02-271-1/+3
* Rename 'coord' to 'point' where applicableXANTRONIX Development2022-02-271-31/+31
* i'm a little biscuit head :333XANTRONIX Development2022-02-271-2/+1
* Seems nicerXANTRONIX Development2022-02-271-4/+2
* Helps when you actually pass the file to be evaledXANTRONIX Development2022-02-271-1/+12
* Implement methods for writing settings to tmpfileXANTRONIX Development2022-02-271-5/+53
* meow, we can now like, set stuff :333XANTRONIX Development2022-02-271-0/+90
* Implement xas_vox_new_args()XANTRONIX Development2022-02-261-5/+7
* Change xas_vox_new() argument orderXANTRONIX Development2022-02-261-3/+3
* Switch to enum type for vox stateXANTRONIX Development2022-02-261-8/+8
* Implement args_concat() in src/vox.cXANTRONIX Development2022-02-261-13/+54
* Ensure vox can only start, stop in correct stateXANTRONIX Development2022-02-261-3/+9
* Implement xas_bank_load_file()XANTRONIX Development2022-02-231-0/+32
* Avoid xas_bank_record() infinite loopXANTRONIX Development2022-02-231-0/+2
* Ensure xas_bank_record() uses same audio formatXANTRONIX Development2022-02-231-0/+7
* Implement xas_audio_format_eq()XANTRONIX Development2022-02-231-0/+6
* Implement xas_bank_player typeXANTRONIX Development2022-02-231-37/+74
* Use cone rotation, not point of base, for vectorsXANTRONIX Development2022-02-221-15/+23
* Even betterXANTRONIX Development2022-02-221-11/+3
* Holy shit we're in businessXANTRONIX Development2022-02-221-19/+18
* cats,,,XANTRONIX Development2022-02-211-52/+28
* am i a good cat ???XANTRONIX Development2022-02-211-37/+30
* maybe need that??? i'm a catXANTRONIX Development2022-02-211-0/+10
* do a heckin' relocate :3XANTRONIX Development2022-02-211-22/+22
* I run this company, do you expect me to do this?XANTRONIX Development2022-02-201-8/+80
* Ensure sample delta adjusts with object distanceXANTRONIX Development2022-02-181-14/+28
* Implement dotf()XANTRONIX Development2022-02-181-0/+22
* Initial implementation of point_within_cone()XANTRONIX Development2022-02-181-0/+31
* baby stepsXANTRONIX Development2022-02-171-18/+20
* this halo is welded on nowXANTRONIX Development2022-02-161-0/+14
* Sometimes you just don't care because you forgotXANTRONIX Development2022-02-161-25/+24
* Use consistent sink/source naming in src/audio.cXANTRONIX Development2022-02-161-49/+49
* yeah that's betterXANTRONIX Development2022-02-161-1/+1
* Change way of calculating amplitude by distanceXANTRONIX Development2022-02-161-1/+1
* Well, it bloody works nowXANTRONIX Development2022-02-161-13/+20
* I'm kind of sad and scared right nowXANTRONIX Development2022-02-151-21/+36
* It's surprising this stuff compiles, but fuck itXANTRONIX Development2022-02-152-19/+208
* Implement xas_audio_stream_buffer()XANTRONIX Development2022-02-151-0/+4