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* Use first item in list AFTER sortingXANTRONIX Development2022-03-081-3/+5
* writing sorting code is what drones are forXANTRONIX Development2022-03-081-12/+81
* rename for sake of consistencyXANTRONIX Development2022-03-071-2/+2
* Fix incorrect xas_bank_entry_duration()XANTRONIX Development2022-03-071-3/+7
* Don't reset player entry to 0 on stopXANTRONIX Development2022-03-071-1/+0
* xas_bank_entry_duration(): use struct timevalXANTRONIX Development2022-03-071-2/+6
* Rename stuff in a cat-like manner :3XANTRONIX Development2022-03-071-34/+34
* Add sorted linked list to sequenced eventsXANTRONIX Development2022-03-071-65/+110
* Plug additional memory leaksXANTRONIX Development2022-03-072-0/+3
* Fix sequencing, againXANTRONIX Development2022-03-071-7/+26
* Fix incorrect sequence event typeXANTRONIX Development2022-03-071-1/+1
* Implement xas_bank_entry_duration()XANTRONIX Development2022-03-071-0/+6
* Implement entry_by_index() in src/bank.cXANTRONIX Development2022-03-071-3/+10
* Do not fill buffers when speech output is completeXANTRONIX Development2022-03-071-6/+2
* Implement sequencing bank flag, synth type changesXANTRONIX Development2022-03-061-1/+69
* Implement xas_synth_set_type()XANTRONIX Development2022-03-061-12/+28
* Implement xas_bank_player_set_flags()XANTRONIX Development2022-03-061-1/+12
* Always return 0 from xas_bank_player_stop()XANTRONIX Development2022-03-061-1/+1
* feline typosXANTRONIX Development2022-03-061-2/+2
* Don't set gain to 0 on stopping sample bank playerXANTRONIX Development2022-03-061-1/+0
* Improve aliasing on approaching objectsXANTRONIX Development2022-03-061-13/+47
* Rename sample delta to "delay" in src/spatial.cXANTRONIX Development2022-03-061-12/+12
* Temporarily remove sample spatial shiftingXANTRONIX Development2022-03-061-25/+2
* yeah, i guessXANTRONIX Development2022-03-051-5/+9
* Ensure defaults are initialisedXANTRONIX Development2022-03-051-8/+12
* Add heading, speed event events to spatial objectsXANTRONIX Development2022-03-051-0/+60
* Implement movement in spatial objectsXANTRONIX Development2022-03-051-32/+67
* Implement move() in src/spatial.cXANTRONIX Development2022-03-051-0/+15
* Remove unnecessary functionXANTRONIX Development2022-03-051-10/+0
* good cats renaming stuff,,,XANTRONIX Development2022-03-012-93/+93
* Fix incorrect event sequencingXANTRONIX Development2022-03-011-2/+2
* Ensure call to xas_vox_generate() after phraseXANTRONIX Development2022-03-011-0/+3
* Fix infinite loop on script runsXANTRONIX Development2022-03-011-3/+2
* Fix timerupdate() in src/script.cXANTRONIX Development2022-03-011-9/+9
* Make wrappers for adding new spatial scene objectsXANTRONIX Development2022-03-011-0/+113
* Implement support for scripted speech eventsXANTRONIX Development2022-03-011-0/+33
* Destroy managed spatial scene objectsXANTRONIX Development2022-03-014-0/+8
* Implement xas_object_destroy()XANTRONIX Development2022-03-011-0/+4
* Set stream_new callback for audible object typesXANTRONIX Development2022-02-283-9/+12
* Implement xas_object_stream_new()XANTRONIX Development2022-02-281-0/+4
* s/new_stream/stream_new/ for consistencyXANTRONIX Development2022-02-283-5/+5
* Fix bugs applying gain to voice outputXANTRONIX Development2022-02-281-4/+6
* Add implicit newline in xas_vox_say()XANTRONIX Development2022-02-281-1/+1
* Ensure default bank player gain is 1.0XANTRONIX Development2022-02-281-1/+1
* Don't forget to initialise synth gainXANTRONIX Development2022-02-281-0/+1
* Initial stab at script playbackXANTRONIX Development2022-02-281-12/+127
* Implement xas_spatial_scene_position_object()XANTRONIX Development2022-02-282-8/+22
* Allow setting bank player gain separatelyXANTRONIX Development2022-02-281-6/+23
* Allow setting synth gainXANTRONIX Development2022-02-281-7/+18
* Allow setting vox gainXANTRONIX Development2022-02-281-2/+20