#include int xas_object_start(xas_object *object) { return object->start(object); } int xas_object_stop(xas_object *object) { return object->stop(object); } int xas_object_set_gain(xas_object *object, float gain) { return object->set_gain(object, gain); } xas_audio_stream *xas_object_stream_new(xas_object *object) { return object->stream_new(object); }