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#ifndef _XAS_OBJECT_H
#define _XAS_OBJECT_H
#include <xas/audio.h>
typedef struct _xas_object xas_object;
typedef int (*xas_object_start_callback)(xas_object *object);
typedef int (*xas_object_stop_callback)(xas_object *object);
typedef int (*xas_object_set_gain_callback)(xas_object *object, float gain);
typedef int (*xas_object_set_freq_callback)(xas_object *object, size_t freq);
typedef int (*xas_object_set_entry_callback)(xas_object *object, size_t entry);
typedef int (*xas_object_set_flags_callback)(xas_object *object, int flags);
typedef xas_audio_stream *(*xas_object_stream_new_callback)(xas_object *object);
typedef void (*xas_object_destroy_callback)(xas_object *object);
struct _xas_object {
xas_object_start_callback start;
xas_object_stop_callback stop;
xas_object_set_gain_callback set_gain;
xas_object_set_entry_callback set_entry;
xas_object_set_freq_callback set_freq;
xas_object_set_flags_callback set_flags;
xas_object_stream_new_callback stream_new;
xas_object_destroy_callback destroy;
};
void xas_object_init(xas_object *object);
int xas_object_start(xas_object *object);
int xas_object_stop(xas_object *object);
int xas_object_set_gain(xas_object *object, float gain);
int xas_object_set_entry(xas_object *object, size_t entry);
int xas_object_set_freq(xas_object *object, size_t freq);
int xas_object_set_flags(xas_object *object, int flags);
xas_audio_stream *xas_object_stream_new(xas_object *object);
void xas_object_destroy(xas_object *object);
#endif /* _XAS_OBJECT_H */
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