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#include <stdlib.h>
#include <string.h>
#include <inttypes.h>
#include <math.h>
#include <errno.h>
#include <xas/spatial.h>
static inline float dist(xas_spatial_coord a, xas_spatial_coord b) {
return powf(powf(b.x - a.x, 2.0f)
+ powf(b.y - a.y, 2.0f)
+ powf(b.z - a.z, 2.0f), 0.5f);
}
static float dotf(float *sets, size_t count, size_t len) {
float ret = 0.0f;
size_t x, y;
if (count == 0 || len == 0) {
return 0.0f;
}
for (x=0; x<count; x++) {
float num = sets[x*len+0];
for (y=1; y<len; y++) {
num *= sets[x*len+y];
}
ret += num;
}
return ret;
}
static void rotate(xas_spatial_rotation rotation,
xas_spatial_coord *coord) {
double cosY = cos(rotation.y),
sinY = sin(rotation.y),
cosZ = cos(rotation.z),
sinZ = sin(rotation.z),
cosX = cos(rotation.x),
sinX = sin(rotation.x);
double Rx, Ry, Py, Pz, Yx, Yz;
/*
* Adjust vertex for Z axis rotation
*/
Rx = coord->x * cosZ - coord->y * sinZ;
Ry = coord->y * cosZ + coord->x * sinZ;
/*
* Adjust vertex for X axis rotation
*/
Py = Ry * cosX - coord->z * sinX;
Pz = coord->z * cosX - Ry * sinX;
/*
* Adjust vertex for Y axis rotation
*/
Yx = Rx * cosY - Pz * sinY;
Yz = Pz * cosY - Rx * sinY;
coord->x = Yx;
coord->y = Py;
coord->z = Yz;
}
static int within_cone(xas_spatial_coord coord,
xas_spatial_cone cone) {
xas_spatial_rotation rotation = {
.pitch = -cone.rotation.x / 2.0f,
.roll = -cone.rotation.y / 2.0f,
.yaw = -cone.rotation.z / 2.0f
};
float radius;
coord.x -= cone.coord.x;
coord.y -= cone.coord.y;
coord.z -= cone.coord.z;
rotate(rotation, &coord);
cone.coord.x = 0;
cone.coord.y = 0;
cone.coord.z = 0;
/*
* If the point is to the left of the cone point, then the point is not
* within the cone.
*/
if (coord.x < 0) {
return 0;
}
radius = tanf(cone.angle / 2.0f) * coord.x;
/*
* If the given point is outside the cone radius at its X coordinate, then
* it is outside of the cone.
*/
if (fabs(coord.y) < radius || fabs(coord.z) < radius) {
return 0;
}
return 1;
}
static int buffer_realloc(xas_spatial_scene *scene,
xas_spatial_buffer *buffer) {
float seconds = scene->radius / scene->speed;
size_t sample_rate = scene->format.sample_rate,
stride = scene->format.channels * scene->format.sample_size,
count = sample_rate * ceilf(seconds),
total = sizeof(xas_spatial_buffer) + stride * count;
if ((buffer = realloc(buffer, total)) == NULL) {
goto error_realloc_buffer;
}
scene->buffer = buffer;
scene->buffer->index = 0;
scene->buffer->size = count;
memset(buffer + 1, '\0', stride * count);
return 0;
error_realloc_buffer:
return -1;
}
static inline size_t sample_delta(xas_spatial_scene *scene, float distance) {
return floorf((distance / scene->speed) * scene->format.sample_rate);
}
static inline int16_t sample_scale(int16_t value, float distance) {
return (int16_t)roundf((float)value * (1.0f / distance));
}
static void buffer_zero(xas_spatial_buffer *buffer, size_t count) {
int16_t *dest = (int16_t *)(buffer + 1);
size_t i = buffer->index;
if (count > buffer->size) {
count = buffer->size;
}
while (count--) {
if (i == buffer->size) {
i = 0;
}
dest[XAS_AUDIO_STEREO*i] = 0;
dest[XAS_AUDIO_STEREO*i+1] = 0;
i++;
}
}
static void buffer_copy(xas_spatial_buffer *buffer,
int16_t *dest,
size_t count) {
int16_t *src = (int16_t *)(buffer + 1);
size_t i = buffer->index,
o;
if (count > buffer->size) {
count = buffer->size;
}
for (o=0; o<count; o++) {
if (i == buffer->size) {
i = 0;
}
dest[XAS_AUDIO_STEREO*o] = src[XAS_AUDIO_STEREO*i];
dest[XAS_AUDIO_STEREO*o+1] = src[XAS_AUDIO_STEREO*i+1];
i++;
}
}
ssize_t scene_fill(xas_spatial_scene *scene,
int16_t *output,
size_t count,
xas_audio_stream *source) {
xas_spatial_buffer *buffer = scene->buffer;
xas_spatial_object *obj = scene->first;
size_t index_old = buffer->index;
int16_t *dest = (int16_t *)(scene->buffer + 1);
buffer_zero(buffer, count);
while (obj) {
int16_t *src;
ssize_t readlen,
i;
if ((readlen = xas_audio_stream_read(obj->source,
(void **)&src,
count)) < 0) {
goto error_audio_stream_read;
}
if (readlen > (ssize_t)buffer->size) {
readlen = buffer->size;
}
for (i=0; i<readlen; i++) {
int16_t value_l = sample_scale(src[i], obj->distance_l),
value_r = sample_scale(src[i], obj->distance_r);
size_t index_l,
index_r;
xas_spatial_cone cone_l = {
.coord = scene->speaker_l,
.rotation = {
.x = 1.75f * M_PI,
.y = 0.0f,
.z = 0.0f
},
.angle = M_PI / 4.0f
}, cone_r = {
.coord = scene->speaker_r,
.rotation = {
.x = 0.25f * M_PI,
.y = 0.0f,
.z = 0.0f
},
.angle = M_PI / 4.0f
};
if (!within_cone(obj->coord, cone_l)) {
value_l /= 2.0f;
}
if (!within_cone(obj->coord, cone_r)) {
value_r /= 2.0f;
}
if (buffer->index == buffer->size) {
buffer->index = 0;
}
index_l = index_r = buffer->index;
if (obj->shift_l < 0) {
obj->shift_l++;
} else {
if (obj->shift_l > 0) {
index_l += obj->delta_l;
obj->shift_l--;
}
dest[XAS_AUDIO_STEREO*index_l] += value_l;
}
if (obj->shift_r < 0) {
obj->shift_r++;
} else {
if (obj->shift_r > 0) {
index_r += obj->delta_r;
obj->shift_r--;
}
dest[XAS_AUDIO_STEREO*index_r+1] += value_r;
}
buffer->index++;
}
buffer->index = index_old;
obj = obj->next;
}
buffer_copy(buffer, output, count);
buffer->index = index_old + count;
buffer->index %= buffer->size;
return count;
error_audio_stream_read:
return -1;
}
xas_spatial_scene *xas_spatial_scene_new(xas_audio_format format,
xas_spatial_coord speaker_l,
xas_spatial_coord speaker_r) {
xas_spatial_scene *scene;
if ((scene = malloc(sizeof(*scene))) == NULL) {
goto error_malloc_scene;
}
memset(scene, '\0', sizeof(*scene));
scene->format = format;
scene->speaker_l = speaker_l;
scene->speaker_r = speaker_r;
scene->radius = XAS_SPATIAL_DEFAULT_RADIUS;
scene->speed = XAS_SPATIAL_DEFAULT_SPEED;
if (buffer_realloc(scene, NULL) < 0) {
goto error_buffer_realloc;
}
return scene;
error_buffer_realloc:
free(scene);
error_malloc_scene:
return NULL;
}
void xas_spatial_scene_destroy(xas_spatial_scene *scene) {
xas_spatial_object *object = scene->first;
while (object) {
xas_spatial_object *next = object->next;
free(object);
object = next;
}
free(scene->buffer);
free(scene);
}
void xas_spatial_scene_set_observer(xas_spatial_scene *scene,
xas_spatial_coord coord,
xas_spatial_rotation rotation,
float width) {
scene->observer.coord = coord;
scene->observer.rotation = rotation;
scene->observer.width = width;
}
static void object_position(xas_spatial_scene *scene,
xas_spatial_object *object,
xas_spatial_coord coord) {
size_t delta_l_old = object->delta_l,
delta_r_old = object->delta_r;
object->coord = coord;
object->distance_l = dist(scene->speaker_l, coord);
object->distance_r = dist(scene->speaker_r, coord);
object->delta_l = sample_delta(scene, object->distance_l);
object->delta_r = sample_delta(scene, object->distance_r);
object->shift_l = object->delta_l - delta_l_old;
object->shift_r = object->delta_r - delta_r_old;
}
void xas_spatial_scene_set_speaker_coords(xas_spatial_scene *scene,
xas_spatial_coord speaker_l,
xas_spatial_coord speaker_r) {
xas_spatial_object *obj = scene->first;
scene->speaker_l = speaker_l;
scene->speaker_r = speaker_r;
while (obj) {
xas_spatial_object *next = obj->next;
object_position(scene, obj, obj->coord);
obj = next;
}
}
int xas_spatial_scene_set_speed(xas_spatial_scene *scene, float speed) {
scene->speed = speed;
return buffer_realloc(scene, scene->buffer);
}
int xas_spatial_scene_set_radius(xas_spatial_scene *scene, float radius) {
scene->radius = radius;
return buffer_realloc(scene, scene->buffer);
}
xas_spatial_object *xas_spatial_scene_add_object(xas_spatial_scene *scene,
xas_spatial_coord coord,
xas_audio_stream *source) {
xas_spatial_object *object;
if (source->format.channels != XAS_AUDIO_MONO) {
errno = EINVAL;
goto error_invalid_source;
}
if ((object = malloc(sizeof(*object))) == NULL) {
goto error_malloc_object;
}
object->coord = coord;
object->source = source;
object->next = NULL;
object->delta_l = 0;
object->delta_r = 0;
object_position(scene, object, coord);
if (scene->first == NULL) {
scene->first = object;
}
if (scene->last) {
scene->last->next = object;
}
scene->last = object;
return object;
error_malloc_object:
error_invalid_source:
return NULL;
}
void xas_spatial_object_get_coord(xas_spatial_object *object,
xas_spatial_coord *coord) {
coord->x = object->coord.x;
coord->y = object->coord.y;
coord->z = object->coord.z;
}
xas_audio_stream *xas_spatial_scene_new_stream(xas_spatial_scene *scene,
size_t buffer_size) {
return xas_audio_stream_new_source((xas_audio_fill)scene_fill,
NULL,
scene->format,
buffer_size,
scene);
}
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