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authorXANTRONIX Development2022-02-21 19:15:22 -0500
committerXANTRONIX Development2022-02-21 19:15:22 -0500
commit8a3be441021b006c5e913141daf9c20b8ade9450 (patch)
tree902492416b1718b8ae11b02579006e14f11f34d0
parent8fa45711501f308a98b2a5ac34cc51f041ab9ad5 (diff)
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cats,,,
-rw-r--r--include/xas/spatial.h28
-rw-r--r--src/spatial.c80
2 files changed, 34 insertions, 74 deletions
diff --git a/include/xas/spatial.h b/include/xas/spatial.h
index 5c706d0..e888f7b 100644
--- a/include/xas/spatial.h
+++ b/include/xas/spatial.h
@@ -12,33 +12,17 @@ typedef struct _xas_spatial_coord {
float x, y, z;
} xas_spatial_coord;
-typedef struct _xas_spatial_rotation {
- union {
- float x;
- float pitch;
- };
-
- union {
- float y;
- float roll;
- };
-
- union {
- float z;
- float yaw;
- };
-} xas_spatial_rotation;
-
typedef struct _xas_spatial_cone {
- xas_spatial_coord coord;
- xas_spatial_rotation rotation;
+ xas_spatial_coord coord,
+ rotation;
float angle;
} xas_spatial_cone;
typedef struct _xas_spatial_observer {
- xas_spatial_coord coord;
- xas_spatial_rotation rotation;
+ xas_spatial_coord coord,
+ rotation;
+
float width;
} xas_spatial_observer;
@@ -89,7 +73,7 @@ void xas_spatial_scene_destroy(xas_spatial_scene *scene);
void xas_spatial_scene_set_observer(xas_spatial_scene *scene,
xas_spatial_coord coord,
- xas_spatial_rotation rotation,
+ xas_spatial_coord rotation,
float width);
void xas_spatial_scene_set_speaker_coords(xas_spatial_scene *scene,
diff --git a/src/spatial.c b/src/spatial.c
index 74a0cad..791c6f9 100644
--- a/src/spatial.c
+++ b/src/spatial.c
@@ -12,29 +12,37 @@ static inline float dist(xas_spatial_coord a, xas_spatial_coord b) {
+ powf(b.z - a.z, 2.0f), 0.5f);
}
-static float dotf(float *sets, size_t count, size_t len) {
- float ret = 0.0f;
-
- size_t x, y;
+static float dotf(xas_spatial_coord a, xas_spatial_coord b) {
+ return a.x * b.x
+ + a.y * b.y
+ + a.z * b.z;
+}
- if (count == 0 || len == 0) {
- return 0.0f;
- }
+static void diff(xas_spatial_coord *ret,
+ xas_spatial_coord a,
+ xas_spatial_coord b) {
+ ret->x = a.x - b.x;
+ ret->y = a.y - b.y;
+ ret->z = a.z - b.z;
+}
- for (x=0; x<count; x++) {
- float num = sets[x*len+0];
+static float magnf(xas_spatial_coord coord) {
+ return sqrtf(coord.x * coord.x
+ + coord.y * coord.y
+ + coord.z * coord.z);
+}
- for (y=1; y<len; y++) {
- num *= sets[x*len+y];
- }
+static inline float degf(float rad) {
+ float ret = (rad / M_PI) * 180.0f;
- ret += num;
+ while (ret >= 360.0f) {
+ ret -= 360.0f;
}
return ret;
}
-static void rotate(xas_spatial_rotation rotation,
+static void rotate(xas_spatial_coord rotation,
xas_spatial_coord *coord) {
double cosY = cos(rotation.y),
sinY = sin(rotation.y),
@@ -68,48 +76,16 @@ static void rotate(xas_spatial_rotation rotation,
coord->z = Yz;
}
-static inline float degf(float rad) {
- float ret = (rad / M_PI) * 180.0f;
-
- while (ret >= 360.0f) {
- ret -= 360.0f;
- }
-
- return ret;
-}
-
static int within_cone(xas_spatial_coord coord,
xas_spatial_cone cone) {
- xas_spatial_rotation rotation = {
- .x = (M_PI * 2.0f) - cone.rotation.x,
- .y = (M_PI * 2.0f) - cone.rotation.y,
- .z = (M_PI * 2.0f) - cone.rotation.z
- };
-
- float radius;
+ xas_spatial_coord apex_to_x;
- coord.x -= cone.coord.x;
- coord.y -= cone.coord.y;
- coord.z -= cone.coord.z;
+ float cosf_angle = cosf(cone.angle / 2.0f);
- cone.coord.x = 0.0f;
- cone.coord.y = 0.0f;
- cone.coord.z = 0.0f;
-
- rotate(rotation, &coord);
-
-
- radius = tanf(cone.angle / 2.0f) * coord.x;
-
- /*
- * If the given point is outside the cone radius at its X coordinate, then
- * it is outside of the cone.
- */
- if (fabs(coord.y) > radius || fabs(coord.z) > radius) {
- return 0;
- }
+ diff(&apex_to_x, cone.coord, coord);
- return 1;
+ return dotf(apex_to_x, cone.rotation) / magnf(apex_to_x) / magnf(cone.rotation)
+ > cosf_angle;
}
static int buffer_realloc(xas_spatial_scene *scene,
@@ -347,7 +323,7 @@ void xas_spatial_scene_destroy(xas_spatial_scene *scene) {
void xas_spatial_scene_set_observer(xas_spatial_scene *scene,
xas_spatial_coord coord,
- xas_spatial_rotation rotation,
+ xas_spatial_coord rotation,
float width) {
scene->observer.coord = coord;
scene->observer.rotation = rotation;