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#ifndef _XAS_BANK_H
#define _XAS_BANK_H
#include <sys/types.h>
#include <xas/object.h>
#include <xas/audio.h>
#define XAS_BANK_PLAYER_DEFAULT_GAIN 1.0f
#define XAS_BANK_PLAYER_NONE 0
#define XAS_BANK_PLAYER_LOOP (1 << 0)
enum xas_bank_player_status {
XAS_BANK_PLAYER_STOPPED,
XAS_BANK_PLAYER_PLAYING,
};
typedef struct _xas_bank_entry {
size_t duration;
} xas_bank_entry;
typedef struct _xas_bank {
xas_audio_format format;
size_t entry_size,
entry_count;
} xas_bank;
typedef struct _xas_bank_player {
xas_object obj;
xas_bank *bank;
enum xas_bank_player_status status;
int flags;
float gain;
size_t entry,
index;
} xas_bank_player;
xas_bank *xas_bank_new(xas_audio_format format,
size_t entry_size,
size_t entry_count);
void xas_bank_destroy(xas_bank *bank);
ssize_t xas_bank_record(xas_bank *bank,
xas_audio_stream *input,
size_t entry_index,
size_t count);
ssize_t xas_bank_load_file(xas_bank *bank,
size_t entry_index,
const char *path);
xas_bank_player *xas_bank_player_new(xas_bank *bank);
void xas_bank_player_destroy(xas_bank_player *player);
void xas_bank_player_set_gain(xas_bank_player *player, float gain);
int xas_bank_player_set_entry(xas_bank_player *player, size_t entry);
int xas_bank_player_start(xas_bank_player *player);
int xas_bank_player_stop(xas_bank_player *player);
int xas_bank_player_set_flags(xas_bank_player *player, int flags);
int xas_bank_player_playing(xas_bank_player *player);
xas_audio_stream *xas_bank_player_stream_new(xas_bank_player *player);
#endif /* _XAS_BANK_H */
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