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#ifndef _XAS_BANK_H
#define _XAS_BANK_H

#include <sys/types.h>
#include <sys/time.h>

#include <xas/object.h>
#include <xas/audio.h>

#define XAS_BANK_PLAYER_DEFAULT_GAIN 1.0f

#define XAS_BANK_PLAYER_NONE 0
#define XAS_BANK_PLAYER_LOOP (1 << 0)

enum xas_bank_player_status {
   XAS_BANK_PLAYER_STOPPED,
   XAS_BANK_PLAYER_PLAYING,
};

typedef struct _xas_bank_entry {
    size_t duration;
} xas_bank_entry;

typedef struct _xas_bank {
    xas_audio_format format;

    size_t entry_size,
           entry_count;
} xas_bank;

typedef struct _xas_bank_player {
    xas_object obj;

    xas_bank *bank;
    enum xas_bank_player_status status;
    int flags;

    float gain;

    size_t entry,
           index;
} xas_bank_player;

xas_bank *xas_bank_new(xas_audio_format format,
                           size_t entry_size,
                           size_t entry_count);

void xas_bank_destroy(xas_bank *bank);

void xas_bank_entry_duration(xas_bank *bank,
                               size_t entry_index,
                               struct timeval *tv);

ssize_t xas_bank_record(xas_bank *bank,
                          xas_audio_stream *input,
                          size_t entry_index,
                          size_t count);

ssize_t xas_bank_load_file(xas_bank *bank,
                             size_t entry_index,
                             const char *path);

xas_bank_player *xas_bank_player_new(xas_bank *bank);

void xas_bank_player_destroy(xas_bank_player *player);

void xas_bank_player_set_gain(xas_bank_player *player, float gain);

int xas_bank_player_set_entry(xas_bank_player *player, size_t entry);

int xas_bank_player_start(xas_bank_player *player);

int xas_bank_player_stop(xas_bank_player *player);

int xas_bank_player_set_flags(xas_bank_player *player, int flags);

int xas_bank_player_playing(xas_bank_player *player);

xas_audio_stream *xas_bank_player_stream_new(xas_bank_player *player);

#endif /* _XAS_BANK_H */