1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
#ifndef _XAS_SPATIAL_H
#define _XAS_SPATIAL_H
#include <xas/synth.h>
#include <xas/bank.h>
#include <xas/audio.h>
#define XAS_SPATIAL_OBJECT_NONE 0
#define XAS_SPATIAL_OBJECT_MANAGED (1 << 0)
#define XAS_SPATIAL_DEFAULT_OBSERVER_WIDTH 0.18f
#define XAS_SPATIAL_DEFAULT_RADIUS 4000.0f /* metres */
#define XAS_SPATIAL_DEFAULT_SPEED 343.0f /* m/s */
#define XAS_SPATIAL_DEFAULT_CONE_ANGLE 35.0f /* degrees */
typedef struct _xas_spatial_coord {
float x, y, z;
} xas_spatial_coord;
typedef struct _xas_spatial_cone {
xas_spatial_coord apex,
rotation;
float angle;
} xas_spatial_cone;
typedef struct _xas_spatial_observer {
xas_spatial_coord point,
rotation;
float width;
} xas_spatial_observer;
typedef struct _xas_spatial_object xas_spatial_object;
struct _xas_spatial_object {
float distance_l,
distance_r;
size_t delta_l,
delta_r;
ssize_t shift_l,
shift_r;
xas_audio_stream *source;
void *ctx;
int flags;
xas_spatial_coord point;
xas_spatial_object *next;
};
typedef struct _xas_spatial_buffer {
size_t index,
size;
} xas_spatial_buffer;
typedef struct _xas_spatial_scene {
xas_audio_format format;
xas_spatial_observer observer;
xas_spatial_coord speaker_l,
speaker_r;
float speed,
radius;
xas_spatial_object *first,
*last;
xas_spatial_buffer *buffer;
} xas_spatial_scene;
xas_spatial_scene *xas_spatial_scene_new(xas_audio_format format,
xas_spatial_coord speaker_l,
xas_spatial_coord speaker_r);
void xas_spatial_scene_destroy(xas_spatial_scene *scene);
void xas_spatial_scene_set_observer(xas_spatial_scene *scene,
xas_spatial_coord point,
xas_spatial_coord rotation,
float width);
void xas_spatial_scene_set_speaker_coords(xas_spatial_scene *scene,
xas_spatial_coord speaker_l,
xas_spatial_coord speaker_r);
int xas_spatial_scene_set_speed(xas_spatial_scene *scene, float speed);
int xas_spatial_scene_set_radius(xas_spatial_scene *scene, float radius);
xas_spatial_object *xas_spatial_scene_add_object(xas_spatial_scene *scene,
xas_spatial_coord point,
xas_audio_stream *source,
void *ctx);
xas_spatial_object *xas_spatial_scene_add_synth(xas_spatial_scene *scene,
xas_spatial_coord point,
enum xas_synth_type type);
xas_spatial_object *xas_spatial_scene_add_bank_player(xas_spatial_scene *scene,
xas_spatial_coord point,
xas_bank *bank);
xas_spatial_object *xas_spatial_scene_add_vox(xas_spatial_scene *scene,
xas_spatial_coord point,
const char *text2wave_path);
void xas_spatial_scene_position_object(xas_spatial_scene *scene,
xas_spatial_object *object,
xas_spatial_coord point);
int xas_spatial_object_start(xas_spatial_object *object);
int xas_spatial_object_stop(xas_spatial_object *object);
void xas_spatial_object_get_point(xas_spatial_object *object,
xas_spatial_coord *point);
xas_audio_stream *xas_spatial_scene_stream_new(xas_spatial_scene *scene,
size_t buffer_size);
#endif /* _XAS_SPATIAL_H */
|