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#ifndef _XAS_SPATIAL_H
#define _XAS_SPATIAL_H
#include <xas/audio.h>
#define XAS_SPATIAL_DEFAULT_OBSERVER_WIDTH 0.18f
#define XAS_SPATIAL_DEFAULT_RADIUS 4000.0f /* metres */
#define XAS_SPATIAL_DEFAULT_SPEED 343.0f /* m/s */
#define XAS_SPATIAL_DEFAULT_CONE_ANGLE 35.0f /* degrees */
typedef struct _xas_spatial_coord {
float x, y, z;
} xas_spatial_coord;
typedef struct _xas_spatial_cone {
xas_spatial_coord apex,
rotation;
float angle;
} xas_spatial_cone;
typedef struct _xas_spatial_observer {
xas_spatial_coord coord,
rotation;
float width;
} xas_spatial_observer;
typedef struct _xas_spatial_object xas_spatial_object;
struct _xas_spatial_object {
float distance_l,
distance_r;
size_t delta_l,
delta_r;
ssize_t shift_l,
shift_r;
xas_spatial_coord coord;
xas_audio_stream *source;
xas_spatial_object *next;
};
typedef struct _xas_spatial_buffer {
size_t index,
size;
} xas_spatial_buffer;
typedef struct _xas_spatial_scene {
xas_audio_format format;
xas_spatial_observer observer;
xas_spatial_coord speaker_l,
speaker_r;
float speed,
radius;
xas_spatial_object *first,
*last;
xas_spatial_buffer *buffer;
} xas_spatial_scene;
xas_spatial_scene *xas_spatial_scene_new(xas_audio_format format,
xas_spatial_coord speaker_l,
xas_spatial_coord speaker_r);
void xas_spatial_scene_destroy(xas_spatial_scene *scene);
void xas_spatial_scene_set_observer(xas_spatial_scene *scene,
xas_spatial_coord coord,
xas_spatial_coord rotation,
float width);
void xas_spatial_scene_set_speaker_coords(xas_spatial_scene *scene,
xas_spatial_coord speaker_l,
xas_spatial_coord speaker_r);
int xas_spatial_scene_set_speed(xas_spatial_scene *scene, float speed);
int xas_spatial_scene_set_radius(xas_spatial_scene *scene, float radius);
xas_spatial_object *xas_spatial_scene_add_object(xas_spatial_scene *scene,
xas_spatial_coord coord,
xas_audio_stream *source);
void xas_spatial_scene_position_object(xas_spatial_scene *scene,
xas_spatial_object *object,
xas_spatial_coord coord);
void xas_spatial_object_get_coord(xas_spatial_object *object,
xas_spatial_coord *coord);
xas_audio_stream *xas_spatial_scene_new_stream(xas_spatial_scene *scene,
size_t buffer_size);
#endif /* _XAS_SPATIAL_H */
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