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#include <xas/object.h>
int xas_object_start(xas_object *object) {
return object->start(object);
}
int xas_object_stop(xas_object *object) {
return object->stop(object);
}
int xas_object_set_gain(xas_object *object, float gain) {
return object->set_gain(object, gain);
}
xas_audio_stream *xas_object_stream_new(xas_object *object) {
return object->stream_new(object);
}
void xas_object_destroy(xas_object *object) {
object->destroy(object);
}
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