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#include <stdlib.h>
#include <string.h>
#include <inttypes.h>
#include <math.h>
#include <errno.h>

#include <xas/spatial.h>

static inline float dist(xas_spatial_coord a, xas_spatial_coord b) {
    return powf(powf(b.x - a.x, 2.0f)
              + powf(b.y - a.y, 2.0f)
              + powf(b.z - a.z, 2.0f), 0.5f);
}

static int point_within_cone(xas_spatial_coord coord,
                             xas_spatial_cone cone) {
    float radius;

    /*
     * XXX Perform an affine transformation of the point along with the cone,
     * fixing the point of the cone at 0, 0, 0 with the open end facing to the
     * right on the X axis
     */

    /*
     * If the point is to the left of the cone point, then the point is not
     * within the cone.
     */
    if (coord.x < cone.coord.x) {
        return 0;
    }

    radius = tanf(cone.angle / 2.0f) * cone.coord.x;

    /*
     * If the given point is outside the cone radius at its X coordinate, then
     * it is outside of the cone.
     */
    if (fabs(coord.y) < radius || fabs(coord.z) < radius) {
        return 0;
    }

    return 1;
}

static float dotf(float *sets, size_t count, size_t len) {
    float ret = 0.0f;

    size_t x, y;

    if (count == 0 || len == 0) {
        return 0.0f;
    }

    for (x=0; x<count; x++) {
        float num = sets[x*len+0];

        for (y=1; y<len; y++) {
            num *= sets[x*len+y];
        }

        ret += num;
    }

    return ret;
}

static int buffer_realloc(xas_spatial_scene *scene,
                          xas_spatial_buffer *buffer) {
    float seconds = scene->radius / scene->speed;

    size_t sample_rate = scene->format.sample_rate,
           stride      = scene->format.channels * scene->format.sample_size,
           count       = sample_rate * ceilf(seconds),
           total       = sizeof(xas_spatial_buffer) + stride * count;

    if ((buffer = realloc(buffer, total)) == NULL) {
        goto error_realloc_buffer;
    }

    scene->buffer        = buffer;
    scene->buffer->index = 0;
    scene->buffer->size  = count;

    memset(buffer + 1, '\0', stride * count);

    return 0;

error_realloc_buffer:
    return -1;
}

static inline size_t sample_delta(xas_spatial_scene *scene, float distance) {
    return floorf((distance / scene->speed) * scene->format.sample_rate);
}

static inline int16_t sample_scale(int16_t value, float distance) {
    return (int16_t)roundf((float)value * (1.0f / distance));
}

static void buffer_zero(xas_spatial_buffer *buffer, size_t count) {
    int16_t *dest = (int16_t *)(buffer + 1);
    size_t i = buffer->index;

    if (count > buffer->size) {
        count = buffer->size;
    }

    while (count--) {
        if (i == buffer->size) {
            i = 0;
        }

        dest[XAS_AUDIO_STEREO*i]   = 0;
        dest[XAS_AUDIO_STEREO*i+1] = 0;

        i++;
    }
}

static void buffer_copy(xas_spatial_buffer *buffer,
                        int16_t *dest,
                        size_t count) {
    int16_t *src = (int16_t *)(buffer + 1);

    size_t i = buffer->index,
           o;

    if (count > buffer->size) {
        count = buffer->size;
    }

    for (o=0; o<count; o++) {
        if (i == buffer->size) {
            i = 0;
        }

        dest[XAS_AUDIO_STEREO*o]   = src[XAS_AUDIO_STEREO*i];
        dest[XAS_AUDIO_STEREO*o+1] = src[XAS_AUDIO_STEREO*i+1];

        i++;
    }
}

ssize_t scene_fill(xas_spatial_scene *scene,
                   int16_t *output,
                   size_t count,
                   xas_audio_stream *source) {
    xas_spatial_buffer *buffer = scene->buffer;
    xas_spatial_object *obj    = scene->first;

    size_t index_old = buffer->index;

    int16_t *dest = (int16_t *)(scene->buffer + 1);

    buffer_zero(buffer, count);

    while (obj) {
        int16_t *src;

        ssize_t readlen,
                i;

        if ((readlen = xas_audio_stream_read(obj->source,
                                               (void **)&src,
                                               count)) < 0) {
            goto error_audio_stream_read;
        }

        if (readlen > (ssize_t)buffer->size) {
            readlen = buffer->size;
        }

        for (i=0; i<readlen; i++) {
            int16_t value_l = sample_scale(src[i], obj->distance_l),
                    value_r = sample_scale(src[i], obj->distance_r);

            size_t index_l,
                   index_r;

            if (buffer->index == buffer->size) {
                buffer->index = 0;
            }

            index_l = index_r = buffer->index;

            if (obj->shift_l < 0) {
                obj->shift_l++;
            } else {
                if (obj->shift_l > 0) {
                    index_l += obj->delta_l;
                    obj->shift_l--;
                }

                dest[XAS_AUDIO_STEREO*index_l] += value_l;
            }

            if (obj->shift_r < 0) {
                obj->shift_r++;
            } else {
                if (obj->shift_r > 0) {
                    index_r += obj->delta_r;
                    obj->shift_r--;
                }

                dest[XAS_AUDIO_STEREO*index_r+1] += value_r;
            }

            buffer->index++;
        }

        buffer->index = index_old;
        obj           = obj->next;
    }

    buffer_copy(buffer, output, count);

    buffer->index  = index_old + count;
    buffer->index %= buffer->size;

    return count;

error_audio_stream_read:
    return -1;
}

xas_spatial_scene *xas_spatial_scene_new(xas_audio_format format,
                                             xas_spatial_coord speaker_l,
                                             xas_spatial_coord speaker_r) {
    xas_spatial_scene *scene;

    if ((scene = malloc(sizeof(*scene))) == NULL) {
        goto error_malloc_scene;
    }

    memset(scene, '\0', sizeof(*scene));

    scene->format    = format;
    scene->speaker_l = speaker_l;
    scene->speaker_r = speaker_r;
    scene->radius    = XAS_SPATIAL_DEFAULT_RADIUS;
    scene->speed     = XAS_SPATIAL_DEFAULT_SPEED;

    if (buffer_realloc(scene, NULL) < 0) {
        goto error_buffer_realloc;
    }

    return scene;

error_buffer_realloc:
    free(scene);

error_malloc_scene:
    return NULL;
}

void xas_spatial_scene_destroy(xas_spatial_scene *scene) {
    xas_spatial_object *object = scene->first;

    while (object) {
        xas_spatial_object *next = object->next;

        free(object);

        object = next;
    }

    free(scene->buffer);
    free(scene);
}


void xas_spatial_scene_set_observer(xas_spatial_scene *scene,
                                      xas_spatial_coord coord,
                                      xas_spatial_rotation rotation,
                                      float width) {
    scene->observer.coord    = coord;
    scene->observer.rotation = rotation;
    scene->observer.width    = width;
}

static void object_position(xas_spatial_scene *scene,
                            xas_spatial_object *object,
                            xas_spatial_coord coord) {
    size_t delta_l_old = object->delta_l,
           delta_r_old = object->delta_r;

    object->coord = coord;

    object->distance_l = dist(scene->speaker_l, coord);
    object->distance_r = dist(scene->speaker_r, coord);
    object->delta_l    = sample_delta(scene, object->distance_l);
    object->delta_r    = sample_delta(scene, object->distance_r);
    object->shift_l    = object->delta_l - delta_l_old;
    object->shift_r    = object->delta_r - delta_r_old;
}

void xas_spatial_scene_set_speaker_coords(xas_spatial_scene *scene,
                                            xas_spatial_coord speaker_l,
                                            xas_spatial_coord speaker_r) {
    xas_spatial_object *obj = scene->first;

    scene->speaker_l = speaker_l;
    scene->speaker_r = speaker_r;

    while (obj) {
        xas_spatial_object *next = obj->next;

        object_position(scene, obj, obj->coord);

        obj = next;
    }
}

int xas_spatial_scene_set_speed(xas_spatial_scene *scene, float speed) {
    scene->speed = speed;

    return buffer_realloc(scene, scene->buffer);
}

int xas_spatial_scene_set_radius(xas_spatial_scene *scene, float radius) {
    scene->radius = radius;

    return buffer_realloc(scene, scene->buffer);
}

xas_spatial_object *xas_spatial_scene_add_object(xas_spatial_scene *scene,
                                                     xas_spatial_coord coord,
                                                     xas_audio_stream *source) {
    xas_spatial_object *object;

    if (source->format.channels != XAS_AUDIO_MONO) {
        errno = EINVAL;

        goto error_invalid_source;
    }

    if ((object = malloc(sizeof(*object))) == NULL) {
        goto error_malloc_object;
    }

    object->coord   = coord;
    object->source  = source;
    object->next    = NULL;
    object->delta_l = 0;
    object->delta_r = 0;

    object_position(scene, object, coord);

    if (scene->first == NULL) {
        scene->first = object;
    }

    if (scene->last) {
        scene->last->next = object;
    }

    scene->last = object;

    return object;

error_malloc_object:
error_invalid_source:
    return NULL;
}

void xas_spatial_object_get_coord(xas_spatial_object *object,
                                    xas_spatial_coord *coord) {
    coord->x = object->coord.x;
    coord->y = object->coord.y;
    coord->z = object->coord.z;
}

xas_audio_stream *xas_spatial_scene_new_stream(xas_spatial_scene *scene,
                                                   size_t buffer_size) {
    return xas_audio_stream_new_source((xas_audio_fill)scene_fill,
                                         NULL,
                                         scene->format,
                                         buffer_size,
                                         scene);
}