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* Use cone rotation, not point of base, for vectorsXANTRONIX Development2022-02-222-16/+24
* reasonableXANTRONIX Development2022-02-221-2/+2
* Even betterXANTRONIX Development2022-02-221-11/+3
* Holy shit we're in businessXANTRONIX Development2022-02-222-21/+20
* cats,,,XANTRONIX Development2022-02-212-74/+34
* am i a good cat ???XANTRONIX Development2022-02-211-37/+30
* maybe need that??? i'm a catXANTRONIX Development2022-02-211-0/+10
* do a heckin' relocate :3XANTRONIX Development2022-02-211-22/+22
* I run this company, do you expect me to do this?XANTRONIX Development2022-02-201-8/+80
* Add XAS_SPATIAL_DEFAULT_CONE_ANGLE macroXANTRONIX Development2022-02-201-0/+1
* Reposition synth 5.2 metres to the rightXANTRONIX Development2022-02-201-1/+1
* Ensure sample delta adjusts with object distanceXANTRONIX Development2022-02-182-16/+30
* Implement dotf()XANTRONIX Development2022-02-181-0/+22
* Initial implementation of point_within_cone()XANTRONIX Development2022-02-181-0/+31
* Add xas_spatial_cone thingusXANTRONIX Development2022-02-181-0/+7
* baby stepsXANTRONIX Development2022-02-171-18/+20
* this halo is welded on nowXANTRONIX Development2022-02-161-0/+14
* Sometimes you just don't care because you forgotXANTRONIX Development2022-02-162-28/+37
* Use consistent sink/source naming in src/audio.cXANTRONIX Development2022-02-162-55/+55
* yeah that's betterXANTRONIX Development2022-02-161-1/+1
* Change way of calculating amplitude by distanceXANTRONIX Development2022-02-161-1/+1
* Well, it bloody works nowXANTRONIX Development2022-02-161-13/+20
* I'm kind of sad and scared right nowXANTRONIX Development2022-02-152-24/+39
* It's surprising this stuff compiles, but fuck itXANTRONIX Development2022-02-155-33/+411
* Implement xas_audio_stream_buffer()XANTRONIX Development2022-02-152-0/+6
* Add #define values for left and right channelsXANTRONIX Development2022-02-151-0/+3
* I wish I could do this to get out of my lifeXANTRONIX Development2022-02-092-18/+116
* Initial implementation of include/xas/spatial.hXANTRONIX Development2022-02-091-0/+66
* Implement xas_audio_format typeXANTRONIX Development2022-02-0915-293/+279
* Aw fuck itXANTRONIX Development2022-02-061-7/+41
* don't forget to adjust gain on sample playbackXANTRONIX Development2022-02-031-5/+9
* i'm a dingus cat :333XANTRONIX Development2022-02-031-1/+3
* holy shit idk what just happened but it worksXANTRONIX Development2022-02-031-28/+65
* Better argument name thereXANTRONIX Development2022-02-031-1/+1
* Implement xas_bank_active()XANTRONIX Development2022-02-032-0/+6
* Ensure stream reads can't oversohot buffer sizeXANTRONIX Development2022-02-031-0/+4
* allow adding inputs with different buffer sizesXANTRONIX Development2022-02-031-2/+1
* love too move stuff around for no reasonXANTRONIX Development2022-02-032-6/+6
* that can fit on a single lineXANTRONIX Development2022-02-031-2/+1
* Shorten he name of XAS_AUDIO_ constantsXANTRONIX Development2022-02-037-22/+22
* Initial implementation of src/bank.cXANTRONIX Development2022-02-023-2/+157
* Add .gitignoreXANTRONIX Development2022-02-021-0/+8
* Channel count first seems...nicer, somehow.XANTRONIX Development2022-02-0210-53/+53
* Ensure number of samples written is returnedXANTRONIX Development2022-02-021-1/+1
* Implement xas_vox_active()XANTRONIX Development2022-02-022-0/+6
* Add synths to examples/say.cXANTRONIX Development2022-02-021-16/+95
* nailed itXANTRONIX Development2022-02-021-29/+49
* Remove unnecessary newlineXANTRONIX Development2022-02-011-1/+1
* Implement xas_vox_generate()XANTRONIX Development2022-02-012-15/+13
* Use saner buffer sizeXANTRONIX Development2022-02-011-4/+5